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- Path: vb.franken.de!volker
- From: volker@vb.franken.de (Volker Barthelmann)
- Subject: Re: FPU and games?
- Newsgroups: comp.sys.amiga.programmer,comp.sys.amiga.games,comp.sys.amiga.hardware,comp.sys.amiga.misc,comp.sys.amiga.graphics
- Followup-To: comp.sys.amiga.programmer,comp.sys.amiga.games,comp.sys.amiga.hardware,comp.sys.amiga.misc,comp.sys.amiga.graphics
- References: <38232041@kone.fipnet.fi> <volker.0ed8@vb.franken.de> <38232075@kone.fipnet.fi> <volker.0ehd@vb.franken.de> <38232112@kone.fipnet.fi>
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- Message-ID: <volker.0en5@vb.franken.de>
- Date: 22 Jan 96 01:39:58 MET
- Organization: home
-
- Jyrki Saarinen (jsaarinen@kone.fipnet.fi) wrote:
- :
- : > You can convert a floating point number to a data register by e.g.
- : > fmove.l fpx,dy (does not have to be emulated on 040/060) - probably
- : > You have to set fpcr to Your desired rounding mode before.
- :
- : But in that situation the number is not in integer format?
-
- It is. fmove.l fpx,dy converts an 80bit floating point number to a
- 32bit signed integer.
-
- Volker
-
-